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Nov 03 2016

Multiplayer Madness 33 – Panharmonic Conjuring

Hello, hello, hello!

A lot has happened in the Magic world since I published my last article, most importantly the release of Kaladesh. This is a set with its very own visual style, a style I happen to like a lot and can’t wait to see more of.
With energy, Wizards introduced a completely new resource to the game which can allow for quite the broken plays. If you’ve never seen the RG Energy deck in action, you should definitely take a look. I mean, when was the last time we had a deck in Standard that could deal up to 40 damage by turn 4 or 5? Yep, [card]Electrostatic Pummeler[/card] is the real thing!
Then we have the vehicles, artifacts that can be crewed by creatures to become creatures themselves. Some of them are really good ([card]Smuggler’s Copter[/card] is even said to be the best card in the set), others not so much. But the concept is certainly interesting. And they basically allow [card]Norin the Wary[/card] to actually go on offense by jumping into a car! I mean, that has to count for something, doesn’t it?
All in all, I’m always looking forward to sets that rely heavily on artifacts. The reason for that is simple: Artifacts can usually be included in any kind of deck and don’t care about colored mana! [card]Solemn Simulacrum[/card] has become a staple because it fixes your mana even in decks that would otherwise have problems with proper resource management. White and red in particular leave a lot to be desired when it comes to finding lands or drawing cards, so any artifact that can help us out here is worth a closer look. On the other hand, green and blue don’t exactly shine at removing creatures permanently and will gladly make use of cards like [card]Brittle Effigy[/card] or even [card]Pit Trap[/card].
Also, there is always the chance that Wizards print an artifact that is completely bonkers, and there are actually quite a few candidates in Kaladesh that made me shake my head in amazement. For example, [card]Aetherworks Marvel[/card] and [card]Aetherflux Reservoir[/card] beg to have their decks built around them and look cool and powerful.
However, there is one other card that steals their glory, at least in my opinion. It’s a card that further improves what many of us love anyways, which is ETB (enter the battlefield) effects. The card is [card]Panharmonicon[/card] of course, and as soon as I saw it, I knew it was going into a plethora of decks. I for one have already put it into a few Commander decks of mine, namely [card]Roon of the Hidden Realm[/card], [card]Reaper King[/card] and [card]Karador, Ghost Chieftain[/card] where it was an absolute no-brainer.
Our very own Wally D. ranked it first in his Top 10 Kaladesh Cards for EDH Commander article, and I can certainly see why. So today, I’m going to show you what you can do with it in 60 card multiplayer games.

Partners in Crime

My favorite card to come out of Magic Origins was [card]Flameshadow Conjuring[/card], so it is no wonder I really like [card]Panharmonicon[/card] as well. Guess what? Why not build a deck that includes both? They have many similar applications and are actually quite synergistic, so I think that’s a great idea! Also, they stack so it doesn’t even hurt to draw multiples of them. On the contrary – [card]Panharmonicon[/card] becomes positively absurd if you control more than one. Throw a [card]Flameshadow Conjuring[/card] into the mix and your opponents will get buried in ETB triggers! Obviously, the main focus of the deck will therefore be creatures with abilities that trigger when those creatures enter the battlefield. But first, this is our starting point:

[deck title=MULTIPLAYER MADNESS 33 – Panharmonic Conjuring]

[Artifacts]

*4 Panharmonicon

[/Artifacts]

[Enchantments]

*2 Flameshadow Conjuring

[/Enchantments]

[/deck]

Fixing the Rainbow

Now, every color has great ETB effects, and since I am a greedy person and want to have everything there is at my disposal, this is going to be a 5-color deck. This requires really good mana fixing of course, so we’ll start with the aforementioned [card]Solemn Simulacrum[/card]. It’s unfortunate that mana-wise it’s in the same slot as [card]Panharmonicon[/card] and [card]Flameshadow Conjuring[/card] but not requiring colored mana is extremely helpful. However, if you’d like to smoothe out your mana curve a little, [card]Pilgrim’s Eye[/card] might be more to your liking even though it just sucks in comparison…
The next card to help with the mana is [card]Prophetic Prism[/card] which doesn’t seem all that impressive until you realize that [card]Panharmonicon[/card] also adds triggers for artifacts. All of a sudden, your prism draws not one but two cards. Or even more if you control more than one [card]Panharmonicon[/card]! And for two colorless (!) mana, that’s the real deal.
While we’re already talking about drawing cards, what about [card]Mulldrifter[/card]? At worst, it’s a [card]Divination[/card] which is decent in itself. Imagine what happens if you control a [card]Panharmonicon[/card] and/or [card]Flameshadow Conjuring[/card]! You’ll completely refill your hand in most cases. I considered using [card]Cloudblazer[/card] for the additional lifegain but being able to evoke [card]Mulldrifter[/card] and thus use it in the early game as well is just too powerful. Often, it’s better just to evoke it as a card draw spell even in the later game and use the rest of the mana for something else, for example a [card]Prophetic Prism[/card] or one of the next two cards.
[card]Wall of Omens[/card] and [card]Glint-Nest Crane[/card] provide early board presence while at the same time adding cards to our hand and synergizing well with our powerful four-drops. The wall has a greater toughness whereas the crane digs four cards deep into our library and finds [card]Panharmonicon[/card]s, prisms, lands ([card]Seat of the Synod[/card] and friends say hi!) and even win conditions.
All of this leaves us here for now:

[deck title=MULTIPLAYER MADNESS 33 – Panharmonic Conjuring]

[Creatures]

*3 Glint-Nest Crane
*2 Mulldrifter
*3 Solemn Simulacrum
*3 Wall of Omens

[/Creatures]

[Artifacts]

*4 Panharmonicon
*4 Prophetic Prism

[/Artifacts]

[Enchantments]

*2 Flameshadow Conjuring

[/Enchantments]

[/deck]

Life is Live

Something that goes along with building an early board presence to survive in multiplayer Magic is gaining life. [card]Cloudblazer[/card] did not make it into the deck because it’s too expensive and [card]Mulldrifter[/card] offers a lot more flexibility but [card]Azorius Herald[/card] provides more life and can get through even if our opponents control an army. Being unblockable is a really cool ability, especially in conjunction with one of the finishers I’ll talk about in the next section.
So the herald is both a defensive and an offensive card, a quality it shares with [card]Siege Rhino[/card]. With the right mix of [card]Panharmonicon[/card]s and [card]Flameshadow Conjuring[/card]s, [card]Siege Rhino[/card] can keep you alive and even take out players!
There is one more card that can bolster your life total, and it is a sweet one. When Kaladesh was spoiled, what received the biggest hype was the Gearhulk cycle. Many even compared them to [card]Primeval Titan[/card] & Co.! While missing the attack trigger, the gearhulks are nonetheless powerful creatures and we are going to add two different ones to our deck. The first one is [card]Noxious Gearhulk[/card]. Although I think that the design is a little uninspired, it is still extremely efficient at what it does. Can you imagine what happens if you get multiple triggers out of it? BOOOM!

Finishing the Job

So which is the second gearhulk? Well, the green one of course! So far, we have only been talking about how to establish a nice board position and survive against what our opponents throw at us. Now is the time to take the fight to them. [card]Verdurous Gearhulk[/card] is an 8/8 trampler at worst and an absolute monster in combination with [card]Panharmonicon[/card] and [card]Flameshadow Conjuring[/card] that transforms [card]Glint-Nest Crane[/card], [card]Mulldrifter[/card] and [card]Azorius Herald[/card] into real killers.
Next up is [card]Myr Battlesphere[/card], a card that either creates a bunch of blockers or deals a freaking amount of damage whenever it attacks.
And then there is [card]Venser, the Sojourner[/card]. Not only does he add to the ETB shenanigans, no, he can also make your whole team unblockable with his negative ability. Well, and if you ever manage to reach his ultimate…

The Rest

[card]Mulldrifter[/card] showed us that evoking works really well with [card]Panharmonicon[/card], so why not make use of more creatures with that ability? [card]Shriekmaw[/card] can thus destroy more than one creature and provides some much needed removal. This deck aims at overpowering our opponents with value, not at controlling the board but a little more destructive power never hurts.
To round out the deck, let’s include a little recursion in the form of [card]Sharuum the Hegemon[/card] and [card]Palace Siege[/card] (the latter of which can also close out games in a pinch) as well as [card]Sphinx Summoner[/card] to search for the right answers or threats.
So all in all, this is where we end up:

[deck title=MULTIPLAYER MADNESS 33 – Panharmonic Conjuring]

[Creatures]

*2 Azorius Herald
*3 Glint-Nest Crane
*2 Mulldrifter
*1 Myr Battlesphere
*2 Noxious Gearhulk
*1 Sharuum the Hegemon
*2 Shriekmaw
*2 Siege Rhino
*3 Solemn Simulacrum
*1 Sphinx Summoner
*2 Verdurous Gearhulk
*3 Wall of Omens

[/Creatures]

[Artifacts]

*4 Panharmonicon
*4 Prophetic Prism

[/Artifacts]

[Enchantments]

*2 Flameshadow Conjuring
*1 Palace Siege

[/Enchantments]

[Planeswalkers]

*2 Venser, the Sojourner

[/Planeswalkers]

[Lands]

*3 Mana Confluence
*1 Vivid Crag
*2 Vivid Creek
*1 Vivid Marsh
*2 Vivid Meadow
*2 Ancient Den
*1 Great Furnace
*2 Seat of the Synod
*1 Tree of Tales
*1 Vault of Whispers
*1 Forest
*2 Island
*1 Mountain
*2 Plains
*1 Swamp

[/Lands]

[/deck]

Panharmonic Conclusion

[card]Panharmonicon[/card] is obviously an absurd and fun card. Almost every player loves ETB effects, and this new artifact maximizes the potential. If you have not played it yet, I can wholeheartedly recommend you try it out! And if you have, let me know your coolest stories and experiences in the comments.

Until next time then. May you trigger as many ETB effects as possible.

Cheers,

Kuchisama

1 comment

  1. Wally D.

    A most excellent read sir. You, by far, are one of my favorite deck builders of all time, always impressed with the synergy you create in your builds. Also enjoyed how you separated out the decklist as the article progressed. Was really cool to see it built from the ground up.

    Thanx for the fun read!

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