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Oct 07 2013

Scion of the Ur-Dragon

Scion of the Ur-Dragon EDH Deck Commander
It has taken me long enough, but I am finally here with my first EDH deck article. I love this format. EDH, is, in my opinion, the most accessible format in MTG, and the one that can be tailored to fit the competitive nature of any play group. Standard is fun and exciting with the new sets, constant push for deck superiority, and the ever evolving meta, but what most people that do not play EDH do not understand is that EDH has all the same perks. As I was watching the new spoilers come up my opinions were two fold; one was that as a standard player, and frequenter of FNM, what was the new meta going to be like and what pieces from the Ravnica block would fit well with this one, and two what new bombs and utilities can I work into my various EDH decks. This was my first EDH build, and largely the one I pull out to just goof around and have fun with. My commander is [card]Scion of the Ur-Dragon[/card] and while most Scion decks focus on commander damage, I built this to be more versatile. If need be I can simple play dragons and dominate the board without Scion.

[deck title= Scion of the Ur-Dragon]


*1 Solemn Simulacrum
*1 Scourge of Valkas
*1 Darigaaz, the Igniter
*1 Hellkite Charger
*1 Homura, Human Ascendant
*1 Intet, the Dreamer
*1 Jugan, the Rising Star
*1 Keiga, the Tide Star
*1 Moonveil Dragon
*1 Niv-Mizzet, Dracogenius
*1 Numot, the Devastator
*1 Oros, the Avenger
*1 Ryusei, the Falling Star
*1 Shivan Dragon
*1 Teneb, the Harvester
*1 Treva, the Renewer
*1 Yosei, the Morning Star
*1 Balefire Dragon
*1 Bladewing the Risen
*1 Kilnmouth Dragon
*1 Nicol Bolas
*1 Dragon Tyrant



*1 Dark Ritual
*1 Disintegrate
*1 Red Sun’s Zenith
*1 Renewing Touch
*1 Serene Remembrance
*1 Cyclonic Rift
*1 Demonic Tutor
*1 Destructive Revelry
*1 Dreadbore
*1 Farseek
*1 Go for the Throat
*1 Magmaquake
*1 Rampant Growth
*1 Wildwood Rebirth
*1 Fires of Yavimaya
*1 Journey of Discovery
*1 Kodama’s Reach
*1 Explosive Vegetation
*1 Seek the Horizon
*1 Cruel Ultimatum



*1 Mox Opal
*1 Sensei’s Divining Top
*1 Sol Ring
*1 Lightning Greaves
*1 Neurok Stealthsuit
*1 Swiftfoot Boots
*1 Chromatic Lantern
*1 Coalition Relic
*1 Darksteel Plate
*1 Whispersilk Cloak
*1 Door of Destinies
*1 Quicksilver Amulet
*1 Dragon Arch
*1 Gilded Lotus
*1 Caged Sun


*1 Domri Rade
*1 Vraska the Unseen
*1 Sarkhan the Mad
*1 Nicol Bolas, Planeswalker



*1 Blood Crypt
*1 Buried Ruin
*1 Command Tower
*1 Crystal Quarry
*1 Dragonskull Summit
*1 Hallowed Fountain
*1 Hinterland Harbor
*1 Kessig Wolf Run
*1 Reliquary Tower
*1 Rogue’s Passage
*1 Rootbound Crag
*1 Stomping Ground
*1 Temple Garden
*1 Vivid Crag
*1 Vivid Creek
*1 Vivid Grove
*1 Vivid Marsh
*1 Vivid Meadow
*1 Woodland Cemetery
*2 Swamp
*3 Plains
*5 Mountains
*3 Island
*4 Forest



As I said at the start of the article this deck offers a great deal of versatility when it comes to the win condition. I can either use Scion and go for commander damage which usually goes the way of [card]Nicol Bolas[/card] to [card]Shivan Dragon[/card] to [card]Dragon Tyrant[/card]. The other option is to use all my Ramp and Mana fixing to just cast tons of dragons and go for a general damage win.


Deck Stats:

Average mana cost: 4.16

Mana Symbols 

{B} 21

{G} 21

{R} 41

{U} 13

{W} 6

Card Types

Artifacts: 16%

Creatures: 24%

Land: 36%

Spells: 19%


1 comment

  1. monty

    Needs more early removal red has plenty a simple pyroclasm can go a long way . Savage Twister another good choice …

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